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The 'Wishful Thinking' Fan Wishlist; Discuss!
Topic Started: Saturday Jan 16 2010, 04:05 PM (2,183 Views)
Shad
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Legends Never Die

*I agree with GameBuddy about the voice actors.

*An episodic game sounds cool. Sonic was 10 in his first game and stopped aging in SA1, a stable continuity would be a good thing.

*Eggman as a final boss like in the first few games.
to keep it fresh how about fighting Eggman driving a giant machine at the last level in one game, and in the next game fight Eggman Nega after He uses negative emerald energy for his super robot.
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Jacks


- A good level mechanic =/= Ripping off of the zones in Sonic 2, making them incidentally tweaked copies. Mix it up a little! Try not to 'direct lift' environmental elements from the old games, make it something unique in itself, and that will help in making classics again.

For instance, don't have a green level, industrial level, casino/carnival level and ice level in a row for a start! :C (in regards to Advance). Points for mixing two of the games' major elements at least, instead of direct lifting one, but a little innovation on new levels will go a long way.

- The trick 'air bubble'. (Take a look at the Labyrinth Zone/Aquatic Ruin story from Sonic the Comic.) This should have a very clever, very subtle distinction from the rest of the monitors. Hazard a guess as to what it might do!
Just throwing that out there.

- Mystery monitors? Again, just a thought <.<

- And, maybe as a rare commodity- http://www.youtube.com/watch?v=TP4UXvIZdBo#t=0m43s. Note the bottom of the hill (stupid sod didn't even use it though! But you get the jist of what happens when you roll down the hill, right?)

- Lastly, the rings-scatter. It should be gradual, they shouldn't burst over the screen at mach speed the moment you come into contact with a hostile!

Enough rambling from me <.<
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Khawner
Bobby's Gay Hole
Animators
See what they should do is not make a new sonic game and do something productive instead.
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